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Add task-board driver with claim/lease/complete and 12-topology aggregate (Q2 WP4)
Why: Q2 acceptance 1 requires a scripted-backend conformance for every one of
the 12 builtin topologies; task_board was the last unlit driver.

Evidence: wp4_conformance_test.go: diamond-dependency board respects the
dependency gate in claim order; orphan lease (claimed + expired) re-arms on
driver re-entry and re-claims with Attempts=2 via Resume; non-critical task
failure cascades dependents to skipped and finishes degraded; fail-closed
when tasks remain unclosable. TestTopologyConformance_allTwelve runs all 12
names (10 runnable to completion, handoff/mailbox rejected as primitives).
Full suite green with -race.

Impact: task_board lit in the topology registry (all 12 topologies now
covered); RunState gains Board (persisted in runstate.json); RunOptions gains
TaskBoardLeaseSeconds; leader topology now maps to mode before plan
confirmation so Topology=leader runs no longer hit the confirmation gate.

Refs: Q2 plan WP4 (2026-10-07-agent-stack-q2q3-plans.md); task card
.task/feature-agent-stack-q2.md
2026-10-08 01:29:03 +00:00

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package squad
import (
"context"
"fmt"
"strings"
"time"
)
// taskboard.go — task_board 拓扑驱动(Q2 WP4)。
// 形态:计划步骤 = 板上任务(Needs = 依赖门);执行语义是队列化的
// claim/lease/complete 三原语——工作者认领任务(带租约时限)、执行、完成;
// 进程死亡留下的孤儿租约(claimed 且租约过期)在驱动重入时再武装回 open
// (Attempts 保留,超限由步骤级重试护栏兜底)。全部任务收口后走标准
// finalize(交付物/质检/降级判定与图拓扑同一收口面)。
// 挂起(HITL)安全:claimed 且步骤未完的任务在重入时续跑,不重复认领。
func init() {
_ = RegisterTopologyDriver(TopologyTaskBoard)
}
// DefaultTaskLeaseSeconds 任务租约缺省时限(秒)。
const DefaultTaskLeaseSeconds = 600
// boardSkipReason 依赖门无法满足(上游 failed/skipped)时的跳过原因。
const boardSkipReason = "task_board: 依赖未满足(上游失败或跳过)"
// BoardTask 是任务板上一条任务的队列状态。
type BoardTask struct {
ID string `json:"id"`
Status string `json:"status"` // open / claimed / done / failed / skipped
ClaimedBy string `json:"claimed_by,omitempty"`
// LeaseExpires 认领租约到期时刻;过期未 complete = 孤儿租约,重入再武装。
LeaseExpires time.Time `json:"lease_expires,omitempty"`
// Attempts 认领次数(孤儿再武装累加;执行重试由步骤级护栏负责)。
Attempts int `json:"attempts,omitempty"`
}
// runTaskBoardDriver task_board 拓扑入口(幂等可恢复)。
func (e *SquadEngine) runTaskBoardDriver(ctx context.Context, st *RunState) (*RunResult, error) {
drv := &flowDriver{opts: e.deps}
e.initBoard(st)
e.rearmOrphanLeases(st)
leaseTTL := DefaultTaskLeaseSeconds
if v := st.Meta.Metadata["task_board_lease_seconds"]; v != "" {
if n := parseIntDefault(v, DefaultTaskLeaseSeconds); n > 0 {
leaseTTL = n
}
}
for {
idx, held := e.boardHeldTask(st)
if !held {
var ok bool
idx, ok = e.boardClaimNext(st, leaseTTL)
if !ok {
// 无可认领:把依赖已死(上游 failed/skipped)的 open 任务级联
// 置 skipped;再无变化则收口。
if !e.boardSkipDeadlocked(st) {
break
}
continue
}
}
out, gate, err := e.boardRunTask(ctx, drv, st, idx)
if err != nil {
return nil, err
}
if gate != nil {
if out == nil {
out = heldResult(st, gate)
}
return out, nil
}
if out != nil { // 关键任务失败:fail-closed 传播(failStep 已置运行失败)
return out, nil
}
e.boardSettleTask(st, idx)
}
return e.boardFinish(ctx, drv, st)
}
// initBoard 首次进入时从计划步骤派生任务板(恢复重入直读持久化状态)。
func (e *SquadEngine) initBoard(st *RunState) {
st.mu.Lock()
defer st.mu.Unlock()
if len(st.Board) > 0 {
return
}
for _, s := range st.Plan.Workflow.Steps {
status := "open"
switch s.Status {
case "completed":
status = "done"
case "failed":
status = "failed"
case "skipped":
status = "skipped"
}
st.Board = append(st.Board, BoardTask{ID: s.ID, Status: status})
}
_ = st.save()
}
// rearmOrphanLeases 孤儿租约再武装:claimed 且租约过期 → open(进程死亡
// 恢复路径;Attempts 保留作观测)。
func (e *SquadEngine) rearmOrphanLeases(st *RunState) {
now := time.Now()
st.mu.Lock()
var rearmed []string
for i := range st.Board {
t := &st.Board[i]
if t.Status == "claimed" && !t.LeaseExpires.IsZero() && t.LeaseExpires.Before(now) {
t.Status = "open"
t.ClaimedBy = ""
rearmed = append(rearmed, t.ID)
}
}
changed := len(rearmed) > 0
if changed {
_ = st.save()
}
st.mu.Unlock()
if changed {
(&flowDriver{opts: e.deps}).emit(st, Event{Type: EvPhase,
Text: fmt.Sprintf("task_board:孤儿租约再武装 %s", strings.Join(rearmed, ","))})
}
}
// boardHeldTask 返回 claimed 且步骤未完的任务(HITL 挂起/中断重入的续跑点)。
func (e *SquadEngine) boardHeldTask(st *RunState) (int, bool) {
for ti := range st.Board {
t := &st.Board[ti]
if t.Status != "claimed" {
continue
}
if idx, s := e.boardStep(st, t.ID); idx >= 0 && (s.Status == "pending" || s.Status == "running") {
return idx, true
}
}
return -1, false
}
// boardClaimNext 认领下一个可执行任务(open 且依赖门全 done),返回步骤下标。
func (e *SquadEngine) boardClaimNext(st *RunState, leaseTTL int) (int, bool) {
st.mu.Lock()
defer st.mu.Unlock()
for ti := range st.Board {
t := &st.Board[ti]
if t.Status != "open" {
continue
}
if !e.boardDepsDoneLocked(st, t.ID) {
continue
}
idx, s := e.boardStepLocked(st, t.ID)
if idx < 0 {
continue
}
t.Status = "claimed"
t.ClaimedBy = s.Role
t.Attempts++
t.LeaseExpires = time.Now().Add(time.Duration(leaseTTL) * time.Second)
_ = st.save()
(&flowDriver{opts: e.deps}).emit(st, Event{Type: EvPhase, StepID: t.ID, Role: s.Role,
Text: fmt.Sprintf("task_board:%s 认领 %s(租约 %ds,第 %d 次)", s.Role, t.ID, leaseTTL, t.Attempts)})
return idx, true
}
return -1, false
}
// boardSkipDeadlocked 把依赖已死(上游 failed/skipped)的 open 任务级联置
// skipped;返回是否有变化(有则继续循环级联)。
func (e *SquadEngine) boardSkipDeadlocked(st *RunState) bool {
st.mu.Lock()
changed := false
for ti := range st.Board {
t := &st.Board[ti]
if t.Status != "open" {
continue
}
if e.boardDepsDeadLocked(st, t.ID) {
t.Status = "skipped"
if idx, s := e.boardStepLocked(st, t.ID); idx >= 0 {
s.Status = "skipped"
s.Error = boardSkipReason
st.Plan.Workflow.Steps[idx] = *s
}
changed = true
}
}
if changed {
_ = st.save()
}
st.mu.Unlock()
return changed
}
// boardRunTask 执行已认领任务:过门 → runOneStep。
func (e *SquadEngine) boardRunTask(ctx context.Context, drv *flowDriver, st *RunState, idx int) (*RunResult, *HitlGate, error) {
out, gate, err := drv.gateBeforeRun(ctx, st, idx)
if err != nil || gate != nil || out != nil {
return out, gate, err
}
return drv.runOneStep(ctx, st, idx)
}
// boardSettleTask 任务结算:步骤 completed → done;failed(非关键降级)→ failed。
func (e *SquadEngine) boardSettleTask(st *RunState, idx int) {
step := st.Plan.Workflow.Steps[idx]
status := "done"
if step.Status == "failed" {
status = "failed"
}
st.mu.Lock()
for i := range st.Board {
if st.Board[i].ID == step.ID {
st.Board[i].Status = status
st.Board[i].LeaseExpires = time.Time{}
}
}
_ = st.save()
st.mu.Unlock()
(&flowDriver{opts: e.deps}).emit(st, Event{Type: EvPhase, StepID: step.ID, Role: step.Role,
Text: fmt.Sprintf("task_board:%s → %s", step.ID, status)})
}
// boardFinish 全部任务收口后走标准 finalize(交付物/质检/降级与图拓扑同面)。
// 仍有 open/claimed 任务 = 依赖不可满足,fail-closed 不静默收口。
func (e *SquadEngine) boardFinish(ctx context.Context, drv *flowDriver, st *RunState) (*RunResult, error) {
done, total := 0, len(st.Board)
for _, t := range st.Board {
switch t.Status {
case "done":
done++
case "open", "claimed":
return e.driverFail(st, fmt.Sprintf("task_board: 任务 %s 无法收口(依赖不可满足)", t.ID)), nil
}
}
drv.emit(st, Event{Type: EvPhase, Text: fmt.Sprintf("task_board:收口(done %d/%d)", done, total)})
out, gate, err := drv.finalize(ctx, st)
if err != nil {
return nil, err
}
if gate != nil {
return heldResult(st, gate), nil
}
return out, nil
}
// boardStep 按任务 ID 找步骤(只读副本)。
func (e *SquadEngine) boardStep(st *RunState, id string) (int, *StepSpec) {
st.mu.Lock()
defer st.mu.Unlock()
return e.boardStepLocked(st, id)
}
// boardStepLocked 按任务 ID 找步骤(调用方持锁)。返回下标与副本指针。
func (e *SquadEngine) boardStepLocked(st *RunState, id string) (int, *StepSpec) {
for i := range st.Plan.Workflow.Steps {
if st.Plan.Workflow.Steps[i].ID == id {
s := st.Plan.Workflow.Steps[i]
return i, &s
}
}
return -1, nil
}
// boardDepsDoneLocked 依赖门:Needs 全部 done(调用方持锁)。
func (e *SquadEngine) boardDepsDoneLocked(st *RunState, id string) bool {
needs := e.boardNeedsLocked(st, id)
for _, dep := range needs {
found := false
for i := range st.Board {
if st.Board[i].ID == dep {
found = true
if st.Board[i].Status != "done" {
return false
}
}
}
if !found {
return false // 依赖不在板上 = fail-closed 不认领
}
}
return true
}
// boardDepsDeadLocked 依赖已死:任一 Need 为 failed/skipped(级联跳过依据)。
func (e *SquadEngine) boardDepsDeadLocked(st *RunState, id string) bool {
for _, dep := range e.boardNeedsLocked(st, id) {
for i := range st.Board {
if st.Board[i].ID == dep && (st.Board[i].Status == "failed" || st.Board[i].Status == "skipped") {
return true
}
}
}
return false
}
func (e *SquadEngine) boardNeedsLocked(st *RunState, id string) []string {
for i := range st.Plan.Workflow.Steps {
if st.Plan.Workflow.Steps[i].ID == id {
return st.Plan.Workflow.Steps[i].Needs
}
}
return nil
}