Add the avatar vocabulary to UINode (UI capability platform)
Why: plugins and the host need one shared avatar primitive for member/ owner displays in cards, messages, and admin surfaces (user decision 2026-09-30: avatars, cards, settings become base capabilities plugins reuse directly). Evidence: go test green with regenerated golden (single avatar with sub/tone plus a stacked group); omitempty keeps existing wire samples byte-stable. Impact: additive optional UINode field + type; unknown-type consumers ignore it (forward compat). Renderers gain 'avatar' via the ui repo. Refs: Agent-System-Documents proposal 2026-09-30-ui-redesign-and-auth.md
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@@ -17,6 +17,7 @@ const (
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UIChartLite UINodeType = "chart-lite"
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// —— 收件箱/工作区扩展词汇(提案 D28;graph 远期,追溯视图按"对象为中心 +
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// 分组泳道 + 逐层展开"约束设计,禁止力导向裸图)——
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UIAvatar UINodeType = "avatar" // 头像(成员/责任人展示;UI 能力平台,插件可用)
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UIProgress UINodeType = "progress" // 进度条(摄取/生成/填充度)
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UICompare UINodeType = "compare" // 左右对比(基线 vs 新内容、diff 确认)
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UITree UINodeType = "tree" // 树(文档树/笔记树骨架;节点带状态灯/徽标/计数)
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@@ -27,24 +28,33 @@ const (
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)
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type UINode struct {
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Type UINodeType `json:"type"`
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Title string `json:"title,omitempty"`
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Items []string `json:"items,omitempty"` // list
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KV [][2]string `json:"kv,omitempty"` // kv
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Fields []UIField `json:"fields,omitempty"` // form
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Markdown string `json:"markdown,omitempty"`
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DocID ID `json:"docId,omitempty"` // doc-ref
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Actions []UIAction `json:"actions,omitempty"`
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Chart *UIChart `json:"chart,omitempty"`
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Children []UINode `json:"children,omitempty"` // section
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Type UINodeType `json:"type"`
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Title string `json:"title,omitempty"`
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Items []string `json:"items,omitempty"` // list
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KV [][2]string `json:"kv,omitempty"` // kv
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Fields []UIField `json:"fields,omitempty"` // form
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Markdown string `json:"markdown,omitempty"`
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DocID ID `json:"docId,omitempty"` // doc-ref
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Actions []UIAction `json:"actions,omitempty"`
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Chart *UIChart `json:"chart,omitempty"`
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Children []UINode `json:"children,omitempty"` // section
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Progress *UIProgressSpec `json:"progress,omitempty"` // progress
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Compare *UICompareSpec `json:"compare,omitempty"` // compare
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Tree *UITreeSpec `json:"tree,omitempty"` // tree
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Table *UITableSpec `json:"table,omitempty"` // table
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Steps *UIStepsSpec `json:"steps,omitempty"` // steps
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Tabs *UITabsSpec `json:"tabs,omitempty"` // tabs
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Timeline *UITimelineSpec `json:"timeline,omitempty"` // timeline
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Avatar *UIAvatarSpec `json:"avatar,omitempty"` // avatar
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Progress *UIProgressSpec `json:"progress,omitempty"` // progress
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Compare *UICompareSpec `json:"compare,omitempty"` // compare
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Tree *UITreeSpec `json:"tree,omitempty"` // tree
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Table *UITableSpec `json:"table,omitempty"` // table
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Steps *UIStepsSpec `json:"steps,omitempty"` // steps
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Tabs *UITabsSpec `json:"tabs,omitempty"` // tabs
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Timeline *UITimelineSpec `json:"timeline,omitempty"` // timeline
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}
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// UIAvatar:头像(成员/责任人;Name 取首字,Tone 走语义色;Stack 为叠放组)。
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type UIAvatarSpec struct {
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Name string `json:"name,omitempty"`
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Sub string `json:"sub,omitempty"` // 名字旁的小注(角色/状态)
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Tone string `json:"tone,omitempty"` // ok/warn/danger/info/留空=品牌色
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Stack []UIAvatarSpec `json:"stack,omitempty"` // 叠放头像组(多成员)
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}
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// UIProgress:0–1 归一进度或 n/m 计数(Value=Done/Total 任一形式,前端按 <1 判定)。
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@@ -88,9 +98,9 @@ type UITableColumn struct {
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}
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type UITableRow struct {
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ID string `json:"id,omitempty"`
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Cells [][2]string `json:"cells"` // 与 Columns.Key 对应的有序单元格
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Actions []UIAction `json:"actions,omitempty"` // 行级操作(走命令总线)
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ID string `json:"id,omitempty"`
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Cells [][2]string `json:"cells"` // 与 Columns.Key 对应的有序单元格
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Actions []UIAction `json:"actions,omitempty"` // 行级操作(走命令总线)
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}
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type UITableSpec struct {
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@@ -146,7 +156,7 @@ type UIField struct {
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type UIAction struct {
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ID string `json:"id"`
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Label string `json:"label"`
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Style string `json:"style,omitempty"` // primary | default | danger
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Style string `json:"style,omitempty"` // primary | default | danger
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Command string `json:"command,omitempty"` // 绑定命令总线命令 id;空则降级为发消息
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}
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