Wait on CardDone and materialActive release in lifecycle test #176
@@ -79,7 +79,23 @@ func TestMaterialIntakeAttachmentOnlyLifecycle(t *testing.T) {
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}
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close(hold.release)
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waitUntil(t, func() bool { return len(systemTexts(t, c)) >= 1 })
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// 等完成去重门禁本身(CardDone + materialActive 已释放),不要等 notice
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// 副作用——deliverNotices 早于 defer materialKeyRelease,systemTexts 先可见会 race。
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key := materialKey(materialDocs())
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waitUntil(t, func() bool {
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cards, err := c.mgr.cards.List(c.run.Owner, c.run.ConversationID)
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if err != nil || len(cards) != 1 {
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return false
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}
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card := cards[0]
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if card.Title != materialCardTitle || card.Status != core.CardDone || card.Tone == "danger" {
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return false
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}
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c.mgr.materialMu.Lock()
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active := c.mgr.materialActive != nil && c.mgr.materialActive[string(c.run.ConversationID)][key]
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c.mgr.materialMu.Unlock()
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return !active
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})
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// 完成后同批再发:已完成说明,同样不重跑;卡片回投保留材料键。
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c3 := secondRunCtx(c, materialDocs(), "")
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